Djinn
Fire and momentum. Richer zones, faster banners, and the reach to be everywhere at once.
The map is the battlefield. Claim real-world territory, raise one of three rival factions, and march on everything within reach.
A mobile strategy game from Nine Lives Studios.
Groundwar seeds territory across the actual world map. The streets you already know become contested ground — zones to take, hold, and defend in real time, against real players moving through the same space.
Zones anchor to real locations. Wherever you go, the map comes with you — and so does the fight for it.
Djinn, Cataphract, or Myrmidon. Each plays to a different strength — yield, defense, or raw attack. Pick a side and commit.
Once units deploy, they're gone for good. Every march is a decision you live with. Read the map before you commit your army.
Territory you control generates resources around the clock. Expand your holdings, fund your war, climb the prestige ladder.
Unlock Bounty's at level 20 to accept contracts to take enemy Strongholds, repel pillagers, find and attack convoy's, and reinforce yours or allies Strongholds.
Try using the combat calculator to help predict whether or not you'll win a battle (works against both real players and NPC Strongholds).
Fire and momentum. Richer zones, faster banners, and the reach to be everywhere at once.
The immovable line. Dig in, fortify, and turn every zone you hold into a wall that won't break.
Tide and blade. Built to attack — sharpen every unit and break strongholds others can't.