Nine Lives Studios
GRID 39.74°N · 104.99°W
SECTOR // DEN-01
ZONES ACTIVE: 3
STATUS: CONTESTED
DJINN · CATAPHRACT · MYRMIDON v0.1 // PRE-LAUNCH
Real-World Geo-Strategy / In Development

Ground
war

The map is the battlefield. Claim real-world territory, raise one of three rival factions, and march on everything within reach.

A mobile strategy game from Nine Lives Studios.

The Game

Your city is the front line

Groundwar seeds territory across the actual world map. The streets you already know become contested ground — zones to take, hold, and defend in real time, against real players moving through the same space.

01

The world is the board

Zones anchor to real locations. Wherever you go, the map comes with you — and so does the fight for it.

02

Three factions, one war

Djinn, Cataphract, or Myrmidon. Each plays to a different strength — yield, defense, or raw attack. Pick a side and commit.

03

No taking it back

Once units deploy, they're gone for good. Every march is a decision you live with. Read the map before you commit your army.

04

Hold ground, earn Marks

Territory you control generates resources around the clock. Expand your holdings, fund your war, climb the prestige ladder.

Choose a Banner

Three ways to take the map

Faction // Red

Djinn

Fire and momentum. Richer zones, faster banners, and the reach to be everywhere at once.

+ Zone yield · faster march · higher unit cap
Faction // Green

Cataphract

The immovable line. Dig in, fortify, and turn every zone you hold into a wall that won't break.

+ Defense per upgrade tier
Faction // Blue

Myrmidon

Tide and blade. Built to attack — sharpen every unit and break strongholds others can't.

+ Attack per upgrade tier